Even distribution of UVs

Hi guys,

I’m wondering, after unwrapping a mesh like this…

… how do I distribute the UV edges so that every edge is evenly spaced? If it can’t be done in Blender, is there maybe an add-on for that?

Thanks in advance for your help.

Follow Active Quads with Even option. Or UV Squares add-on, or its implementation Rectify in the TexTools add-on.
Or if you mean distribute verts in an existing unwrapping a-la LoopTools for 3D view, I think the UV Toolkit add-on has that feature.

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Thanks Stan! I’m going to try out your advice.

I found this free add-on that does the trick. :+1:

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