I am weighting a monster’s lips, and I have a bone controlling the curve of the lips, and that is mirrored for the other side of the face.
When the middle of the lower lip lowers to create the smile curve, there was a harsh crease. So I added some very slight touches of Weight Paint (.001) the the area below the lip in the hope that if that moves down slightly, but not as much as the full lip, so it will smooth out the crease (like proportional editing).
But the result is that the very slight weighted area moves downward EVEN FURTHER than the lip itself… when it should move down less far as it is weight less!? HELP please!!!
I also noticed that when I paint an area on the left vert group, the right vertex group gets that same weight but mirrored. Is there some kind of mirror paint toggle? And might that cause the prob by multiplying the effect over each other?