I simply want to evenly space rows of verts while UV editing. Any help on the subject would be grand 
For Blender 2.49b , there is the excellent UV Tools that works very good :
http://glender.hybird.org/#UV_TOOL
But for Blender 2.5/2.6 sadly i donāt think thereās anything similar to distribute evenly vertices in the UV editor, thereās the Loop Tools addon, but itās only working for the 3D view, not for the UV editor unfortunately.
edit : i was wrong, i just found this :
http://projects.blender.org/tracker/index.php?func=detail&aid=29981&group_id=153&atid=467
The downloadable addon works for 2.62.
sounds interesting
sorry but where do you get this addon
where to click to download it ?
thanks
Just before the comment from Brendon Murphy , you will see the following buttons :
āFollowupsā āRelated Tasksā āAttachmentsā āCommitsā āChangesā
Click on āAttachmentsā and you will see the downloadable script.
@RickyBlender, thanks for pointing us to that great 2.62 script.
I find this an ESSENTIAL TOOL for many UV projects, this should REALLY BE IN TRUNK, however, at least there is this addon. Sadly, however, it doesnt work in the latest 2.63 builds.
I get the following error in the latest 2.63 trunk builds:
blenderfoundation.blender: Traceback (most recent call last):
blenderfoundation.blender: File ā/Users/username/Library/Application Support/Blender/2.62/scripts/addons_extern/uvDistribute.pyā, line 68, in invoke
blenderfoundation.blender: return {self.execute(context)}
blenderfoundation.blender: File ā/Users/username/Library/Application Support/Blender/2.62/scripts/addons_extern/uvDistribute.pyā, line 74, in execute
blenderfoundation.blender: uvDistribute(self,context.active_object)
blenderfoundation.blender: File ā/Users/username/Library/Application Support/Blender/2.62/scripts/addons_extern/uvDistribute.pyā, line 110, in uvDistribute
blenderfoundation.blender: uvCount = len(uvTexture.data[i].uv)
blenderfoundation.blender: AttributeError: āMeshTexturePolyā object has no attribute āuvā
blenderfoundation.blender: location:<unknown location>:-1
blenderfoundation.blender: location:<unknown location>:-1
if anyone knows how to fix this, and can post a fixed version of this very useful script, it would be appreciated.
tested in 45430 and seems to work with no errors?
but it does not od it i mean do the even distribution ?
anyone else has same problem ?
thanks
I reverted to a pre-bmesh build for now, and the script worked as expected. This is the type of very necessary tool for uv editing that should imo be in trunk, especially when compared to other 3d suites
vut did you test it in bmesh
i mean UV should not have change with BMesh i think
only mesh data which UV are not included !
thanks
Iām using build 44245
the oldest pre-bmesh build I have, and all works well with this build
I was getting the error I posted above in a fresh 45469 build, a bmesh merged build. Iām glad I saved a pre-bmesh build for OSX before the merge 
iā have windoes Bmesh 45430 few days old
and it looks like it is not working in that SVN
iāll get another SVN today and test it again !
thanks
I tried on a r45470 from the buildbot and sadly that UVDistribute does not work anymore.
I hope there will be some update to keep it in line with the new API from the Bmesh merge, as indeed the same as the Space function in the looptools, this is really a very helpfull equivalent function for the UV editor.
Hi everyone,
I just sent an email to the programmer to see if he has updated his script.
Brian
I hope this has been resolved by now. Any news?
Btw, as a side but related note:
I noticed using the Relax brush while in the UV Sculpting mode, makes uvs more evenly distributed, according to the āDev:Ref | Release Notes | 2.62ā
Can anyone say if this is as good as the add on?
JDL