Event Horizon Sketchfab Sculpting challenge

Created entirely in Blender 2.9 Alpha
Photoshop was used only once in the texturing of the clothes.

Sketchfab scene

This project is part of a sculpting challenge and i used 2.9 alpha to get the most out of the new sculpting features. It was a tough challenge since i had never sculpted/retopoligised to this extent and especially for character work but in the end i kind of got used to multiple sculpting tools and even experimented a lot with hard surface sculpting.

The sculpting timelipse will probably be uploaded soon on my Youtube channel as soon as i finish editing all the footage. Don’t expect the best sculpting practices worthy of a proper tutorial since i went the “learn as you go” route :sweat_smile: but hopefully someone might find it interesting.