I’ve been using blender for about a week now, and I can’t figure out what I’m doing wrong. Every mesh with bones I have created fails horribly and starts bending and shrinking in pose mode. I have watched countless of videos, but still haven’t found a solution.
Ok, hopefully someone with more knowledge may come along but it looks to me you just have to clean up the weights. The foot.L vertex group for instance is assigned to the calf area of the mesh. Did you weight paint this, automatic weights or assign vertex groups? For the head I see how it appears that you have the hair controlled by different bones from the head so it bends funny.
I used automatic weights first, but it came out like that. The only part I have edited myself with weight editor is the left leg 5, but it still bends, unlike the other one for some reason. The most annoying part is, that every mesh I have created so far, has come out like this; broken. I’m starting to think I somehow messed up the default settings in Blender
OK, I think your normals were inverted so that the auto weights was not working correctly. You can see the direction of the normals but toggling this on and off in edit mode. To flip the normals you select the face and press shift n.