Every thing is gone

While I was working on a blender game, I pressed ‘p’ to look at it and I saw nothing. After some investigation, I found out that everything was set to invisible. So I tried to select everything and press it again so I could see it. Sadly, this didn’t work. Does anyone know how to mass turn invisible?

(I’m using blender 2.78a)

Try Alt + H

@hilkojj Didn’t work

Invisible in game or not visible in Blender?

Alright I have a solution to my problem.



Using the Outliner, click and drag along the little cameras


and do this over, and over till they are all filled in.

In game @Monster

I see 3 planes, that need to be clicked on :slight_smile:

Ah I as just using it as an example @Akira_San

The camera frustum?

Blender visibility for rendering is not the same as the GameObject’s physics visibility. It’s in the physics panel because physics is used for frustum culling, but it’s still confusing. Be sure you’re using the BGE render engine and then go to physics and unselect invisible.

Make objects invisible:

A) Physics settings (I know it makes not much sense to have it there, the object tab would make much more sense)
B) Material settings

Not visible in general: The object(s) are not within the camera frustum -> nothing to render.

Make sure the correct camera is activated.
Make sure the camera is not moved/turned away.
Make sure the objects are not moved away.
Make sure the objects are assigned to an active layer.
Make sure the objects are not parented to an unsupported object (e.g. a curve).
Make sure the parents are present in the active layer.