While I was working on a blender game, I pressed ‘p’ to look at it and I saw nothing. After some investigation, I found out that everything was set to invisible. So I tried to select everything and press it again so I could see it. Sadly, this didn’t work. Does anyone know how to mass turn invisible?
Blender visibility for rendering is not the same as the GameObject’s physics visibility. It’s in the physics panel because physics is used for frustum culling, but it’s still confusing. Be sure you’re using the BGE render engine and then go to physics and unselect invisible.
A) Physics settings (I know it makes not much sense to have it there, the object tab would make much more sense)
B) Material settings
Not visible in general: The object(s) are not within the camera frustum -> nothing to render.
Make sure the correct camera is activated.
Make sure the camera is not moved/turned away.
Make sure the objects are not moved away.
Make sure the objects are assigned to an active layer.
Make sure the objects are not parented to an unsupported object (e.g. a curve).
Make sure the parents are present in the active layer.