Will Blender give Houdini a run for its money?
Far from it.
Especially after UI gets to be pleasing for lazy modelers but handling node graphs and other stuff (UV, VSE, NLEā¦) gets more convoluted. Mixed half baked approach at its best, again. This is the Blender trade mark.
Is there anyone out there tried āEverything nodesā?
I was joking here, but thanks for your reply, Houdini is da bomb, but I love Blender nonetheless!
Blender finally starts to catch up to where Softimage was a decade ago
But for real, if Softimage ICE isnāt strongly referenced as a design goal for this project itāll be very upsetting. Even compared to modern Houdini, Iād still say itās the most elegant design solution to ever exist relative to its complexity.
I really wanted to dig into ICE back in the days - it was so interesting. So yeah, letās hope its spirit will reborn in BICE (sorry.) and now I can finally learn a system like it.
Hey you are always welcome go leave and pay for Houdini when the new interface design you think is made for lazy modelers - what a ridiculous comment.
Try teaching Blender then you will see the disaster and inefficiencies of the 2.5 till 2.7 interface.
2.8 puts an end to many of those making navigation and work more efficient.
Whats the problem with the Node Graph? Canāt speak for Houdini but have you seen the slate material Editor in 3DS Max? Thats a disaster compared to what we already have with Blenders Nodes.
Yeah whats the problem with Blenderās Node Graph?
And whats wrong with the Slate material Editor?
It looks fine, and it canāt be as bad as Cinemaās Xpressoā¦that thing is truly a hideous, dreadful disaster.
C4d easily takes the cake for the worst node editor in every 3D program.
Iām curious if theyāre going to have any image processing. To be truly everything nodes, things like compositing (which is basically just image processing) should be part of it. It would also very simply bring Substance Designer like functionality to Blender.
It seems to me that what they are talking about is more object & mesh nodes. Do correct me if Iām wrong here.
Itās missing a lot of nodes, nodes missing input/output sockets, missing some ācore functionalityā (imo), certain mapping transforms only available in image node, inability to create decent node groups (canāt expose and explain), to name a few. My function library is way bigger than it should have to be, and link/append issues make it a big pain to work with.
To me, better nodes in material editor is more important than everything nodes (especially since I donāt animate).
If everything nodes includes particles and modifiers as suggested, then it will be very useful for us who mainly do stills as well (materials are only one component, we still have to build the scene and there are many cases where we desire some VFX).
Thatās not to mention that creating rigs are very useful for posing characters, creatures, and other models in a non-destructive way (even if you donāt do an actual animation).
I like nodes, but sometimes I feel like they are a bit overrated.
For my part, the only thing I donāt find useful at all with nodal system is modeling, I think pretty much everything else is node compatible (particles, physics, rigging, logic, constraints)
You donāt think being able to create mesh modifiers on the fly would be useful?
One of the big things that I hope gets a lot of attention in this project is a good visual debugger for node trees. Something like Blueprints in UE4 has would be great. Once you start using nodes for actual programming, debugging becomes just as important as it is in any other programming language.
We can have (better) procedural modeling, better visualize modifiers
Yes of course modifiers could be great, I meant an entire modeling system, I donāt know if you ever tried to do modeling in Houdini, but it is not really good it is way more efficient in Blender like it is now I think
Nodes for modelling can be greatā¦ but the immediacy of destructive workflow is a thing of beauty! So nodes as an option will be nice for procedural workflows but sometimes you just want to model!