Okay this whole uv mapping and stuff, I need help.
When I try to import an object into the Lithunwrap program it says that it contains no UV? What must I do so I can “unwrap the object” or whatever I must do?
After I’ve created the texture how do I Uvmap it onto an object?
If I’m not making anysense can someone please explain the whole process of UVing or direct me to something that will help? I’m desperate! :< [!] [!] [!] [!]
And of course I mean in Blender, that’s why I posted it here!