I’ve been trying to get a rag-doll simulation in which a poor innocent jumble of cubes is hopping joyfully around until you press --space-bar-- and reduce him to a crumpled heap…
:eyebrowlift:(great idea, huh?):eyebrowlift:
…well…so far he hops around joyfully, but then when you press --space-bar-- he just freezes…pretty disappointing…:no:
I would have a blend file to display, but I destroyed it in my anger at that jumble of joyous cubes…
I’m guessing it’s because of the potatoes, they always mess up my games.
… problem solved :evilgrin:
Come on guys, I’m serious…How do I kill the thing properly???
You really destroyed the blend file? I’m not sure how you do ragdoll physics in a real game, except (off the top of my head), the cubes for each limb (arms, legs, head, and core) is rigid body and parented together (to the core), and when you press space-bar, you destroy the normal guy and create the ragdoll-enabled Core object, which would also (automatically) create the limbs.
You can also throw a bigger cube at it when you press Space, I’m pretty sure that will kill it! Alternatively, you could reproduce your simulation, and if the problem persists, upload it and the poll will make sense!
My guess would be something to do with the way you’re making the ragdoll jump around. When it stops does it hold your ragdoll in place?
I can’t be more specific without more information.