Evil Skull sculpt + Material Tests

hey guys, i’m back, I sculpted this evil looking mech skull thing and decided to test out some new materials i had made on it, I think i managed to create some interesting materials using the Pointiness value in the Geometry node as a Factor when mixing two materials (this is how i managed to make these materials). Hope you guys like it, I’ll be planning on using these materials again another time on future projects. images rendered at 3840 * 3840 resolution, 1000 samples (with added film grain in post processing to make the images more filmic).