I’m currently creating a stylized version of “The Keeper” from a game called The Evil Within. My overall goal is to produce a polished model that I can use in a beginner tutorial series that teaches the basics of Blender 3D.
I’ve attached an image so you know what I mean when I say “polished” (art work by Gleb Alexandrov). By polished, I mean that the textures don’t look flat, brightness/contrast are balanced, and shaders (reflections, gloss, etc) are noticeable, but not overbearing:
Primarily, I’m a 3D modeler, so I’m trying to improve my texturing and shading skills via this project as well.
I’d love to get feedback on what you think is wrong with my model, may it be with the textures, shaders, lighting, proportions, etc. and what you think I can do to improve.
My project is in the look development stage. I’m experimenting with different textures, shaders, and lights.
I’ve attached a render of my incomplete project below. I’m using Blender’s Cycles render engine along with the Principled BSDF shader.
One of my primary problems is getting The Keeper’s apron to look a certain way. For example, here is what it looks like in the game:
While I’m not trying to exactly recreate the Keeper’s apron shader, I would like to make something similar to it. However, I can’t seem to come up with a good combination of node groups and texture maps to do this. If anybody has any solutions or tips, I’d love to hear them.
If you need anymore information, tell me in the comments and I’ll see what I can do.
Thanks in advance!