Hey BGE users! I’ve been sitting on this project for awhile now so I thought, it’s time to share one of the earlier but more functional versions of my neural network racing car demo for people to play around with.
The few people i’ve shown it to think its pretty neat, so I hope many of you can find this thing fun to watch or maybe even play with into your own project!
At a later date, I’ll be starting a new youtube Channel with tutorials on the more recent version, includes physics based cars instead of placeholder blocks, more efficient neural network, simpler controller script, better coding in general. I have some ragdoll neural network projects as well as procedural level building projects all of which are at various stages of completion as well as plenty of other AI related projects people may find useful.
Feel free to discuss, mess with the code, ask me anything really
Instructions: download the .blend and top.car file into the same directory. The 'L’oad/'S’ave is pretty lame, I just threw it together in case anyone wanted to see a more trained example. If you save first, the file will be overwritten with whatever is best current car.
edit: This is for vanilla blender 2.79b, compatible UPBGE versions have an unresolved physics memory leak issue that make this simulation quickly use up available ram.