Hello,
I finished this last night. I did not want to spend the time doing the hair since the model was originally only going to be a test of sculpt-mode.
Ok, thanks for the explanation, actually I thought this was the same head as your http://exnihilo01.ezhoster.com/art/ex-nihilo.Head2.blend file, but I see now they are different, and the “mega sculpt one” is probably (?) not well suited to animation / rigging … though I might give it a try anyway.
Great job and thanks for the Blend donation (insert joke about not losing your head here)
Curious about the apparent particles (without trying to d/l that monster file yet) - there seems to be particle hair for the beard area, but in the render, the head looks like it has, well, spiky slashes coming out of it. What’s that about?
@mstram: I haven’t messed with the blend scupt version too much, but I heard that you should be able to rig/animate on a low res. version and then switch to a high res. for rendering and everything will be fine.
@ex-nihilo: I think this is one of the best Blender portraits I’ve ever seen! Very inspiring work. Now I want to play around with the sculpt build some more.
Well the (very) good news is that thanks to the high quality hosting service you’re using, that was one of if not the fastest downloads ever … just over 2hrs on my 56k line ! … I actually seemed to get 56k for once
For those who want to look closer, take a look at the forehead wrinkles. He could have made them in a texture layer, and made it part of the normal map. He chose, instead, to model it, as well, I see, as the two little bumps on the back of his head.
And doing it in sculpt mode, too! that thing is almost impossible to manage, and you got this out of it!
GReat shading on the UV Map as well. Did you take photos of your face? tha’s what I do usually with the shading. You can’t beat the original colors if you’re makin a portrait of someone!