Hi. I would need an example: terrain, boxes for buildings, player character as box. I try to implement jumping but I could code short-cut keys to move on top of piles of boxes.
I play Guild Wars 2. There have been many camera related wishes; including many from me. I would like to test these in some other system because GW2 is closed source and commercial. I had my own 3D program in GNU/Linux and I implemented there combined 3rd and 1st person view camera with Gabriel Knight 3 / UnrealEd type movement system; now I don’t have GNU/Linux.
Skyrim has combined 3rd and 1st person view camera, if you wonder what I mean.
Edit: Sorry the jump, but we don’t need rude comments like above. I cannot join other projects because I’m not that good coder. I’m better at having ideas, and so far I have implemented them in my own simple testbed programs. Looking for change, and Blender game engine could be it.
Basically I need create a test scene with boxes. The boxes should have collision model, to be used with collision/physics engine. I know nothing about collision systems. I thought to check collisions myself at every frame.
After creating the scene, I would implement the camera system and the movement system. The collision engine would help in movement.
For camera, I have used the camera described in Jim Blinn’s paper on Nested Transformations and Blobby Man, IEEE CG&A 1987. It allows seamless transition between 3rd and 1st person views, and clay maker’s table. See Skyrim and the editor Creation Kit, both.
I want thinker these issues because OpenMW (Morrowind engine clone) is progressing. The camera in OpenMW’s editor is now pretty bad.
I contributed to GW2 wishlist as well, and I see no problem in implementing my good ideas to open source community. I wish we would have a game like GW2…