I would like to open a thread about the fabric rendering with cycles. As I recently tried to render the kevlar fabric used in the speaker membrane. Any inputs about promising technologies and techniques are welcomed.
To name a few:
- Parallax mapping
- Displacement and tessellation
You name it
For this project I actually modeled and unwrapped the mesh and it is still quite light for my PC. I hope that there are smarter techniques than this
As for the design part.
I’ve been recently modelling this speaker for home audio systems as a portfolio job. I call it Persepolis for the classical front bass reflex that resembles the hat of Persian warriors. Pretty standard in all the other aspects. It is thought as a Hi-Fi speaker for inexperienced users that want to experiment with high quality audio. For example it has monowire posts on the back to prevent users from warping their head around biwiring or biamping. The front bass reflex ensures they don’t encounter problems positioning the speaker near the walls. It is designed by discreet components separating the structural components and the aesthetic part (front) so that they could be manufactured with separated processes lowering the costs.