hi blenderheads,
on layer 1 i got a small bump and i want to exclude that bump from the second texture layer so that the red text is nice and smooth.
any help would be appreciated. I’m using 2.53
hi blenderheads,
on layer 1 i got a small bump and i want to exclude that bump from the second texture layer so that the red text is nice and smooth.
any help would be appreciated. I’m using 2.53
I am assuming that th ebump map in questions is a procedural texture?
The best way would be to make a UV bump map.
You may also be able to use blenders texture nodes actually. Make a mask of the text (text = pure white, background = pure black) and subtract that from the procedural bump map.
You could use a stencil:-
http://wiki.blender.org/index.php/Doc:Manual/Textures/Options/Map_To#Stencil