Hello, I’m trying to achieve a result where only my orange spotlight casts volumetric lighting within my Volume Scatter mesh, and not the blue ones. I am working with EEVEE renderer.
Is there a way to either specifically turn off the volumetric lighting capture of the blue spotlights, whilst retaining the orange one?
If this is available with the blender compositor, please explain simply, I’ve no experience with the compositor tool. If possible I’d prefer to keep to mesh-based volume scatters as opposed to using things like a sun beams node.