.exe problem!!!

I have this game I’m working on, and all of the surfaces are UV mapped with images. I compressed the .exe file, python20.dll, and fmod.dll into a zip file. Then I tried downloading the game onto a different computer, but none of the UV mapped images showed up in the game; only the vertex colors. Do I have to include the Image files for the UV mapping to show up, or are they included in the .exe? HELP!!! :o

You hawe to pack the file.To do that klick on Tools and pack data than you can make an .exe

the exe only includes the .blend and the player. In order to store the images,sounds etc in the .blend, go up to the top menu, click on tools, then pack data. This will store everything in the .blend. Save the file, then export and it should work fine.

You’ve got to pack the data! Go to ‘Tools->Pack Data’ and everything should be fine.

Thanks A LOT!!! :smiley: :smiley: :smiley:

You three must have all posted at once!.. you all said the same thing.

Yep. Kinda funny!

Yep. Kinda funny![/quote]
yea its funny. hehe :smiley:

Btw, before packing, you must notice that you don’t move the orginal texture, sounds and another extern files to another folder. Because when you do this, the connections between .blend and the files will be disconnected.

Tip: If you make a game project, just make a map with the name of the game, and then put all the files you need in. When you want to pack everything, you have al the files in one project map. :stuck_out_tongue: