The first shows what it’s supposed to do but as the second shot shows, once I rotate the base, all of the panels try to orient themselves to still be facing “up”. This isn’t good.
Does anyone know a way to fix that? Is there some box I should check? It just wont work for the animation.
And while I’m at it, does anyone know of a better way to achieve this effect? Like, without having to target an empty?
Ooh, ouch. The problem with track-to is that it always tries to use global z as a reference point. This is lame and bad, and fails at many things.
Hey, though… the new ‘Locked Track’ constraint in the CVS might actually work, I think. You just pick one axis to track-to (local x or y I’d guess, here) and it constrains all tracking rotation to just that, so if your empty is parented to your exhaust and is just going to move up and down (in and out) you shouldn’t have any problems.