Existence - New thread

Hey guys, long time no post, but have no fear, I’ve been steadily working on this game the entire absence, I just got tired of posting on the forum.

Basic explanation of the game:

Existence is a open world fps rpg, based in a post-apocalypse future. Existence will have a multi-path, multi-ending story. Decisions that you make ingame, will be saved for use in expansions/sequels.

I have been working on this game for about 950 hours, so this game is far from a dream, and closer to reality.

Heres some new information.

What I’ve Finished:

  • Large Open world
  • New HUD
  • Player Suit
  • 2 Multiplayer maps - Oasis/Factory
  • Multiplayer setup
  • Main Menu
  • Pause menu
  • Gun Customization
  • Gun Switching
  • Inventory
  • Use MakeHuman for people
  • Ingame Multi-path Dialog
  • AI - FSM/Fuzzy Logic
  • Night/Day cycle
  • Inventory
  • Save/Loading

What I’m working on:

  • Vehicle Sim -works in 2.49, so 2.5 problem
  • Suit customization
  • LOD
  • TriCity
  • Main story Dialog
  • Player house customization
  • Time Control - Pause, reverse time
  • Vehicle customization
  • decision saving
  • CO-OP Campaign
  • Dynamic Skydome
  • Populate the Open world with rocks and grass using LOD *

What I Need to do:

  • Replace temp cubes with people
  • Make Clothing
  • Make 10+ weapons
  • Make Misc objects
  • Side mission dialog
  • Suit power control
  • Mission Details info
  • car customization

Feature List:

  • Large Open World based on terrain in northern California
  • Everything the player owns in customizable (Weapon, Car, House, Suit)
  • Multi-path, Multi-ending story
  • Saves every decision for use in the second game
  • Easily Modable
  • CO-OP Campaign
  • Multiplayer deathmatch/other game types

Now you can see that I worked on a lot of stuff, but I still have a ways to go, mostly with modeling.

So, I thought I would ask, if anyone wants to model, or already has a model that they would like to contribute, I would gladly accept it.

If your interested here is a list outlining what I need, if not, then here is a list outlining what I need to do. haha!

What I need help with:

  • Weapons: (aiming for about 20)
    [LIST]
  • Guns: (Old and rusted)
    [LIST]
  • AK-47
  • m4
  • mp5
  • m60
  • Any Other

[/LIST]

[/LIST]

  • Melee: (Any piece of junk that can be picked up and swung)
    [LIST]
  • Crowbar
  • Piece of metal
  • Broken Bord
  • Any Other

[/LIST]

  • Cars:
    [LIST]
  • Any

[/LIST]

  • Props:
    [LIST]
  • Boxes
  • Broken things

[/LIST]

  • Plant Life: (mostly dead stuff, maybe some mutated plants)
  • Cloths (anything dirty)
  • Multiplayer Maps (Small to large, but not huge)
  • Place of interest for campaign (Cave, building etc)

Now for some screens:

Attachments







Looks amazing! Glad to hear you’re still working on this…
So, why are you using 2.5?
gill

Hey Excalibur, buddy! ha ah, looks great!

An idea for the reverse time, is to some how save all the game changes for like 3 seconds, and then after that the data is deleted, then when you reverse time, it takes the data and reads it backwards… I guess XD

ha ha Good luck, can’t wait to play it :smiley:

You’re back! It’s nice to see you’re still working on this :slight_smile: and making good progress apparently!

Looks GOOD

Thanks for the replies.

I have an update for you:

A test build for the Recast Gsoc project has been released! So I coded it in to my AI and it works. And works fast!

Aside from that, I started to detail TriCity, the main town in the game, integrated the main menu into the game, and squashed a few bugs related to gun switching.

Heres some screens:

Attachments





Hey linkxgl!

Thats pretty much what I did. Each object that is affected by reversing time has a list that keeps track of any changes in location, orentation, properties, etc. Then when I go into reverse, it just refers to the list. Almost like a save/Load script.

The problem is that I dont think I can get the action/ipo playing again. But I will continue to work on it.

Got some more updates for you.

Finished with the Saveing/Loading script.
Worked on the Factory (multiplayer map)
Worked on integrating the AI with the new racast/detour pathfinding
Almost finished with the story inventory dynamics
Modeled+Texture a gunship - (still finishing up some details)

Some pictures:

Attachments





wow. havnt seen u on in a while. but like someone said, why 2.5? i think 2.49 is a little bit better atm.

Woah. Maybe I could help with the props and melee weapons. Would a rusty sword work?
You could have an abandoned, run down amusement park as a campaign location.
Everything looks cool. Wish I was that good…

@hero, a rusty sword just might work. If you made it. Could you post the blend? or PM it to me.

Thanks

Update:

Automatic water soft edges.
Sculpted a mutant
Started to make the first lvl area
Modeled 3 melee weapons - Wrench, Pipe, Crowbar
Further optimized the multiplayer scripts

Screens:

Attachments







One last question before I start: What do you think the ESRB would rate your game? It might not work out for me if it is likely it would be rated M. Also, do I have to model the stuff with any special settings?

@Hero, probably teen.

I just got my computer in. Its completly awesome. Maybe now I can run glsl scenes at a playable fps!

Ex.

Looks amazing so far, just need lots of props/plants to make that terrain less boring :stuck_out_tongue:

@JESUSFRK14: Yeah I do, until now I’ve been focusing on the coding side of the project. But now that most of the coding is done, I can focus on the graphics and wow factor.

Ex.

Your terrain looks good. What texturing system are you using for it? I made one that uses vertex colors to get four separate,“splattable” materials on the terrain mesh.

Yeah I am using vertex layers to splat different materials on it the land. I am also using height based snow. If the altitude is high enough then snow will appear.

Update:

Worked on the first level almost done with stage 1 (stage 1: blocking out the lvl, stage 2: details)

Here are some pictures of the level. Keep in mind that I still need to change/add lights.

EDIT: btw I hope my monitor is calibrated, otherwise you might have a hard time seeing stuff :wink:

Attachments




Dude, I have an idea: Would you like to combine projects to make a massive game with me? I have mostly medieval stuff, and you have modern. So, the player can choose a setting. I think that is a good idea, my game is FPS too and would be ESRB “Teen” for violence :smiley:

Would you like to do that or not? (Don’t feel pressured to say yes, and don’t feel too free to say no at the same time :P)

Its just an Idea…

-Ben

I’m going to send you a PM to discuss this further. It is an interesting idea.

Ex.

Here’s an animated, textured sniper. Modeling,Texturing: shingwantin / Animating: FibreFilms

Sniper.blend (510 KB)

-Ben

whate happened to the old game u were working on? are you starting over??