My time for testing things is a bit short, cause my work takes 16 hours of my day
That’s why i need to ask that stupid question. Therefore SORRY! xD
I mostly import Objects in OBJ format with existing UAVs into Blender.
QUESTION: Do i need to unwrap that Object in blender again, to bake successfully ambient occlusion or shadows on it?
And can i bake ambient occlusions AND shadows together? So it is really baked on one texture (bitmap). i mean just AO & Shadows on one generated bitmap, which overlays the other regular textures like, diffuse, normal etc., to spare texture data. would be sick for me to overlay AO maps aaaaand shadow maps. for big terrain this would be a perfomance killer for lower grafic cards.
xD thnx for all the help