My immediate need is to find and read text datablocks to make sure a file don’t contain any python before loading with libLoad (a ‘safe’ load that can load whole scenes).
But reading text can be great for config to (why don’t we have access to the texts in the api?).
Another thing is to create mesh datablocks to get around some limitations in the api.
But reading text would be enough for now.
So, do there exists any python code to read blender file format?
Or do it have to be invented from scratch?