Perhaps on the doorway you enter there is a property, say “exit” which has the objects name of the doorway it attaches to. e.g:
cont = GameLogic.getCurrentController()
own = cont.owner # < This is the player
door_collision = own.sensors['door_collision']
if door_collision.positive:
door = door_collision.hitObject # May not be the right attribute, check the docs if it doesnt work
GameLogic.globalDict['exit door'] = door['exit']
# scene change
Then on the receiving scene you could have code similar to:
cont = GameLogic.getCurrentController()
own = cont.owner # The player again
scn = GameLogic.getCurrentScene()
obl = scn.objects
door = obl[ GameLogic.globalDict['exit door'] ]
own.position = door.position
own.orientation = door.orientation
Just something simple like that, communicating between scenes is the key here.