Yeaaah, games has been fascinating me since I was the little stupid kid.
Especially Ultima Online game which has a huge skill tree with wide variety of possible skillsets in order to make many different templates of Character backed up by bonused items.
I loved to hang and farm in Tokuno islands around Yamandon while murking some Ronins at times. And all of this levelling of properties for actuation and sleeping if statements just widens my view that combat could be pretty badass just as in any of Tekken games and even with grabs and some mad throws… as possible options to disarm your opponent alone kept me well entertained and stuff.
And what if life forms on other planets are intelligent enough to understand that the weapon in Characters hand should be priority to watch out for while being swinged at?! - just as imagine apes use wooden sticks to crack nuts - which is quite primitive but still smart.
And without talking about context lines of some martial art specialist advising and rubbing in to Young dude or girl to better train and learn some skills before getting out of town to bring food and other goodies for prosperity of town, people and other beings which could just upgrade their services and other things of context or just kill monsters.
Today is a big day for me by the way as finally I have managed to make some decent conclusions about how to optimize game without much of excess which is put in use.
I called it multi purposing of characters mesh with slight additions of armature.
For example the skill of anatomy, I am planning to program in a way so that at GM value it could heal traumas which critical damage could inflict.
And that could be the reason why bots will chill in corners of towns on that kicked ass idle while refusing character at times willing to help him because he has no money to pay with.
While these kind of acts could work towards points for implementing Karma and gaining some friends and their invites of getting players contact for updates of their "whats up’
But back to the point…
While the transparency of material actions could allow to set up a scene for armor and clothes to disappear to get bones and muscles into place and view to see what is hurt by anatomies inspection.
Thought of making bones and muscles came into my mind because keying of their mesh attached to separate bones could serve for a huge amount of rtfx, fx or so called effects even as blood in many different colors or nuances as shapes and positions in animations for worn and keyed item equipment objects to even consider about avoiding texturing of some models at all because smooth shading of material against any textured background with decent geometry with some mesh elements looks freaking tight enough while the anatomy scene for a bot or the character itself is not in use and is not even lying underneath of the skin doing nothing.
Just matter of fixing the switch by an overlay scene or object tracking the camera from behind of bot or AI
for the moment, and then for it to work as some background for actioned camera around
the of the character.
I’ve learned quite a lot about Blender, but to do badass stuff, character would need to be at least semi believably equipped and dressed accordingly to what it can do.
And I guess it should be with exoskeleton Armor set to be able to swing or pop big weapons which could be as 2-3 meters long swords and big bows which weigh possibly more than character while without the exoskeleton suit it couldn’t even lift it or barely to carry it away before of even thinking about the strength bonus the suit could give to actually use them as scaled versions of normal weapons.
There’s no way around of it I think if I want to kill dragons and mutants in size of a bus or a train wagon or opposing ideology versions of my finalized character.
I am okay with some badass over exaggeration of some events but it should look at least as I wrote - semi believable. And on top of it all I am getting a bit sick of magic too… while wacking and slashing of swords still seem to be sort of okay. But then I like blown fire but not from a character with a book.
And i think it should be some device which is capable of releasing some pressure of flamable liquids by igniting it in the same time. And to achieve lightning I would make stuff to launch balls with attached spool wire threads followed by sneeze of water and electric charge into the cloud to make electric type of lightning. And similar discharging weapon handles preparing weapon itself as a blade or a hammer head or on ammo before lighting it on fire or sneezing some poison liquids on it before the hit or attack. As I quite like the concept of Physical armor with fire, cold, poison and energy working as resistance elements versus same elements of attacks as flamable liquids as I wrote, and even some sneezing of liquid nitrogen for cold damage and even poison and things like that.
So much to think about in order to come up with keys to achieve the best possible sets of looks what geometry of objects can allow me to turn them into in order to optimize my stuff to max.