Expecto Mathronum!

My very first project done in blender, when I started create my own art…
Post processed in Photoshop.


38 Likes

I featured you on BlenderNation, have a great weekend!

1 Like

Thank you :slight_smile:

1 Like

You’re on the #featured row! :+1:

1 Like

I am really a fan of your work. I love your style. The characters and your color. I am inspired to work harder. I assume you sculpted your character. How did you get that topology? Is that type of rich color possible without photoshop?

1 Like

Really nice work! Quick question - how do you get the meshes to be a diferent color in viewport? I could never figure it out…

1 Like

I’m not the OP, but I believe the option you’re looking for is the following button:

image

(I’ve never used this functionality, but I’m pretty sure this is right.)

1 Like

Hey, thank you for your kind words, they made my day :slight_smile:
Yes I sculpt characters from zero, then retopologize it either in Retopoflow, or in a quick way, using QuadRemesher.
And what about 3rd question… I believe , no one do 3D rends without post processing, it will be Photoshop, Nuke, After effects, or even Blenders compositor, but the main picture comes of course from pure render, it CAN be already a masterpiece, it is a matter of skills I guess, as I’m not that good, I always use post processing :slight_smile:
This is the final render from Blender, without compositing

Yes you’re right , thank you :slight_smile:

Cool looking!

1 Like

Thank you so much!