Im trying to formulate some sort of bootstrapper as to begin writing a game with BGE.
I want to avoid the blender GUI/Viewport as much as possible besides resource creation and review.
Im a bit confused on what exactly is supported with regards to python. (after looking through all the scattered docs with diffrent versions)
How do i make a bootstrap scripts (init.py) from a folder then starts fleshing out all the things i want it to do(moving a cube across the screen) + import other scripts.
Also classes ? Is inheritance supported, can i.e inherit from a mesh object and instantiate into runtime?