slap ahkun’s hand and take over, :ba: tag team style
Hi guys, I’m part of the ThinkingCactus team that made this animation as well, figured since there’s been some good feedback I might come in and say a few words too.
Thanks for the overwhelmingly positive response, you guys are way too kind. Perhaps to start you off, I would say that some of our sound stuff wasn’t as good as we wanted, but in our defence sound processing is something that we just starting picking up for making these animations, and hopefully we’ll soon get better.
@Postmodern_Boy: thanks alot, we’ll do our best.
@Squiggly_P: We’re happy to answer your billion and one questions, unfortunately we’re trying to stay away from irc a bit right now(since we want to spend as much time as poss on this project if you know what i mean :p), though if you drop us a line at ‘[email protected]’ we’ll definitely arrange something. Indeed the machinema crowd is our primary target audience right now, so would be great to get more interaction with the guys, what they say will probably become gospel to us.
To answer some of your questions so far:
- no, the animations are done in blender as small singular segments (such as wave, or 1 cycle of walk, etc) and then controlled in our software, so characters can walk while waving and what not
- we started this project since we wanted to make games, for a living if possible of course, but the game market is waaaay too saturated, new comers gets beaten to a pulp if don’t have big financial backing to start with, so as an alternative we’re doing the other thing we love, animations, and we don’t want to limit this art of story telling to only the people who can model and animate
- yeah, my friend told me it reminded him of Aardman’s Creature Comfort…
- we recorded the interview ourselves, and changed the pitching and speed around so that it doesn’t sound like the person that voiced it (um… that person being… me.:p.)
@Hippie: thanks for your kind words. To us the most important thing in a good animation isn’t high-poly count or crazy displacement maps(although those might come), but the consistency of style throughout and its story telling execution. Glad you like it.