I was asked to put up a build that contained the PCF soft shadow work I did, so I’m just putting up a build with my whole working copy, which contains the following experimental features (not in trunk yet):
PCF Soft shadows (http://mogurijin.wordpress.com/2010/08/14/pcf-soft-shadows-in-the-bge/)
Textured lamps (cookies?) in the BGE (http://www.youtube.com/watch?v=Ti85HC3SbGU)
Custom BGE object classes (http://mogurijin.wordpress.com/2010/07/03/custom-game-object-classes-for-the-bge/)
I might make builds for other platforms if/when I get my virtual machines setup to build Blender.
Feedback on the 3 mentioned features would be appreciated.
PS, sorry for the vague title, I wasn’t sure what else to put.