I had to go through GitHub pages that are like 8 years old to port things.
It was frustrating and entertaining at the same time. Had to jump between Grok and chatGPT since they both struggle with blender 2,79 scripting- even less so when it comes to the Range engine.
I baked the sim using the flipfluid add-on in blender 4.3, did an OBJ sequence export, decimated, and brought it in blender 2.79, ran a script to animate the OBJs, and then finally ported it to Range