I have been learning about the baked lighting for a while and trying to understand the process behind realistic lighting inside Eevee. The material design and lighting process is different from the cycles. This is a simple Arch based hallway to test lighting. I am going to update the scene with more assets.
Would be glad to receive the feedback and critique on this work!!
Thanks for the feedback!!
And yes it was in wrong category as it is supposed to be WIP.
Yes I have baked indirect lighting using irradiance volume… I am aware of light leaks. Contact shadows with a bit of tweaking seem to fix the issue.
Also I have placed the reflection plane just for the test purpose.
I haven’t planned to use this asset directly, it was just a quick mockup to study lighting.
I will try to add details and exterior to the scene and post again.
Again thanks for detailed feedback and pointers!!