Experiments with Nodes: patterns & shaders

In this branch I will share my results of experiments in creating node patterns & shaders. Funny when we can find the way to creating something new with simple instruments. Blender has nice but not perfect node system & on my opinion, it is not enough procedural basic maps, but even this, I like play with Blender nodes. Anyway, During my work, I’ll share what I get. I think it will be interesting for somebody.


Good stuff, I especially like that rock/concrete shader you’ve got there. Any chance on getting to see a node setup for that? Keep it up!

Look pretty interesting - always good to see more experimental materials.

WIP. Ocean shader