Explanation on pulses.


I’m designing my first game with blender and I’m asking a ton of questions as I go.

Could someone please explain the pulses thing to me? I can’t seem to get it right. Please tell me all the steps you have to do to set up a pulse for a logic brick such as a property.

Thankyou. :slight_smile:

In a way how I look at properties depends on what I am trying to acheive

I can recommend doing some tutes or getting hold of the game kit

can you give us a bit more info on what you need ie Health(damage) system bullet count etc

Dr S