Hi guys
it appears that motion blur isn’t working in cycles (both with “built in” and via the compositor) when using explode modifier on top of a particle system…
is it a known problem or am I missing something?
A.
Hi guys
it appears that motion blur isn’t working in cycles (both with “built in” and via the compositor) when using explode modifier on top of a particle system…
is it a known problem or am I missing something?
A.
My first guess would be that motion blur isn’t supported by cycles. If that isn’t the problem, then I would suggest changing the objects used for your particle system. If that doesn’t do it, make sure you are rendering with your CPU because I heard somewhere that Motion Blur is only available for CPU rendering. Hope I helped!