I have another problem with particles.
- I did “Object A” with reactor particle system start/end on death event with life 600 frames.
- Test of die that object works fine, “Object A” explode and fragments still exists next 600 frames.
- I prepared boids particle visualised as “Object A” visualisation panel: parents and died buttons active (I tried also without that options). In 3D view window all boids explode and fragments of that boids still exists 600 frames, but on rendered animation fragments disappear after 45 frames.
What am I doing wrong?