Hey Guys,
I started to work with blender again for my Bachelor project. At the moment i try to figure out the possibility to give the explode modifier a starting and end direction, so i get a nice dissolving look from the top to bottom on the whole object and it doesn’t break on various positions at once.
My first idea was to weight/dynamic paint the object with the value 1.0 and erase the weights with an animated plane as dynamic paint brush, so the modifier checks the protected area is shrinking over time. It didn’t work bc the explode modifier isn’t refreshing the weight paint over animation time. Do you have any clues or other possibilities on that?
I think another possibilty would be to cell fracture the object and activate the physics like in the Coffe&Bullet tutorial on yt with the blender game engine.
The problem is that the final objects do have a lot of vertecies and the cell fracture is really slow on that, plus i don’t really need physical interaction, with the ground or sth, cause the particles should move upwards. I also prefer the look of the explode modifier in this case over the Cell fracture style.(Sounds strange i know.)
I added the a current Look pic.
You can find the Blendfiles here:
I hope you can help me out.
Thanks in advance.
Greetz, Joh