Anyone any links to how this works?
I want a skull to ‘explode’ as the mouth of a monster bites down on it!!
Suggestions welcome
Cheers
Anyone any links to how this works?
I want a skull to ‘explode’ as the mouth of a monster bites down on it!!
Suggestions welcome
Cheers
The explode modifier works with the individual faces of an object… I’ve never seen a case where it looks natural.
What you’ll need to do is make a duplicate of your model that you break apart with booleans (or whatever method you want). Then you’ll either animate those pieces separately or using physics.
Hmm had a feeling it wouldn’t be as simple as just exploding the skull. I was thinking of using a particle system (Dust) to hide the unnatural look but maybe I should just spend time on it. Probably have to give the whole skull volume too! Do’h
You may want to check out the crackme/heaper script. Do a search on fracture in the python forum. There is a script that will pre-crack your mesh. From there, you may be able to hand animated the parts flying off.
http://blenderartists.org/forum/showthread.php?t=145074&highlight=fracture
Cheers for that Atom. Will give that a bash and see how I get on.