After so many fluid simulations and having experimented in the past with bullet physics and the fracture script, I went ahead and created this animation combining all of them:
To be honest, a lot of work went into this animation, mostly due to the constant bugs that made the fluid simulator crash and the unpredictable and buggy behavior of subdivided fluids.
Presently, Blender’s fluid simulator will do for a simple animation with a few obstacles and no particles. But the moment you add several moving obstacles and subdivision particles, you are set for a very tough fight against simulator crashes (not Blender crashes) and odd fluid behavior.
Well, that’s all for now. Happy blending, everyone.