I want to make an animation with balls off glass that explodes in lots of tiny pieces. Does anyone knows if it’s possible to make something like that within blender. I don’t want to animate it all by hand so I’m looking for a simulation solution.
does anyone know how to get rid of the particle trails???
BTW nice modifier. Works straight on but it seems to cut the model in to pieces in a very systematic way. That is, from top to bottom. First two the half size of the model, second two a quarter of the model, third two a eight of the model, etc.,etc…
This would be GREAT If I knew how to compile blender. My C skills are modest at best. I think I MAY be able to do a “hello world” program. Anyway this could be turned into a python script?
Aw man,this is perfect.I’ve been trying to get JMS’s Explode.py to work but it’s a bit to confusing for me,but this new Modifyer is excelent.
Thank’s M@dcow for the links.
Hi again
Has anyone found a solution to get rid of the particals from showing while Exploding a mesh?
I followed the tutorial http://users.utu.fi/jhkarh/prog/bs_explode.html
and i also clicked on The Unborn botton in the partical settings,but they still render in my animation.
Any help would be very apreciated.
Thanks in advance.
Is there a build for this for OSX? if so, could somebody post me a link? Or maybe point me to a tutorial on how to compile the source. (I’m sooo not a programmer)
Thanx Giba & M@dcow for the quick reply’s.I did what you guys sudgested but it still a no go.Now the mesh is just a bunch of Halos.Maybe i’m doing something wrong.
Can you i give a step by step of what you guys are sudgesting.My brain seems to be in Stupid Mode