Yo.
How would i (with python) make and explosion blow stuff away from the source, for example, you shoot a barrel and boxes and crap go flyin away from the source, the force of it depending on the distance. Really, im just asking for a completed python script cuz im too lazy to write one meself. Thanks!
humm,
Your going to need to look around for a script.
ITS going to be a bit of work
How well do you understand the python?
or
have you completed any quick projects with the python?
hmm i made a thing for that… lemmie find the blend i’ll upload it when i find it
http://www.box.net/public/j08bm2i5mk
i didnt make it totally for this so there is alot of extra stuff…
I dont think you need python, just have the xplosion ad a sphere, and that sphere needs to have collision and invisiblity, and an IPO that makes it increase in size, so it pushes dynamic objects out of the way
Yeah it’s very easy…
that ipo idea looks interesting (btw Happy New Year!) but i would like more of a commercial video game type effect (half life 2, halo2, etc.)
Yes i have a good knowledge of python-well, let me say this. I know how to utilize python and am definitely good at working out logic-related problems. However, i don’t know a lot of functions other than basic owner and controller and Gamelogic stuff. Does that make sense? anyway i think what i would like is something to do with impulses (own.applyImpulse( ) ) also something that would help is an explanation of how applyImpulse works.
Just use the IPO sphere expansion method. If you do it right, nobody will be able to tell the difference between that and something scripted.
Also, it’s much better performance wise afaik.
ok will do…er…will try…
Hey what about decals? Like stuff getting burned? How?
ok will do…er…will try…
No! Do or do not, there is no try /Yoda
heh…fine. WILL DO!
tis a very good example, but if you run it in the earlier version that i don’t have at home, it isnt as effective, but i will consider it. Thanks
oh and same for scabootssca