I’m creating a scene that involves a Blender explosion over an image background. I’ve a few other digital objects also in the compositor, but the explosion is the only thing not rendering onto the image background correctly; there is the gray ‘default’ background where the smoke domain box is located. How do I get rid of the gray and leave only the explosion?
If it helps, I have two render layers and two view layers. The explosion is located on both views but only on the second render layer. Both the domain and the object exploding have a pass index of 2.
Help would be greatly appreciated.