Explosion update with poll

Ok here are the different shots. choose what angle you like the best. Remember it is still WIP so if something is wrong tell me.

http://gallery.mudpuddle.co.nz/public/Expcar4
http://gallery.mudpuddle.co.nz/public/Expcar3
http://gallery.mudpuddle.co.nz/public/Expcar2
http://gallery.mudpuddle.co.nz/public/Expcar1

where are the images?

You forgot to add the actual URL links:

http://gallery.mudpuddle.co.nz/public/Expcar4

http://gallery.mudpuddle.co.nz/public/Expcar3

http://gallery.mudpuddle.co.nz/public/Expcar2

http://gallery.mudpuddle.co.nz/public/Expcar1

Hard to decide between the first 3 images, but i’d say number 3

Great its a tie that doesnt help. :-? oh well :slight_smile:

I like the exp4, the angle looks more cinematographic somehow :wink: For an animation with different angles would be best the others, but for a still that number 4 works very well.

You could make something to separate the floor from the walls :0

yes, I also like exp4.
this is a sweet explosion, and it would look AWESOME animated. Care to share your technique?

Sure, the explosion itself is made of meatballs I just kept duplicating them until it fill the hallway. Then I added a material with R.713 G.309 B.202 or something like that then a marble tex with .588noisesize 6noise depth 22.60turb then in Mapto the settings were R. 1.0 G.708 B.372 I also activated color, alpha, and spec then for map input just orco and flat. Right behind the explosion is my particle explosion
http://gallery.mudpuddle.co.nz/public/exp
Which worked nice with it via the alpha in the marble tex.

so thats pretty much it I dont think I could tell you how I made the particle exp because i dont know I just kept messing around untill I got it right their are 4 particle emiters for the particle explosion.

So thats it if I did a horrible job explaining it Im sorry.

Shard