After a pain of searching the web (without luck), I decided to try to make an in-game explosion to my game project, by my self.
It turned out; acceptable, for a first try. But I would like to hear what you guys have to say about it. Or do you guys know some tutorial for in-game explosions and smoke effects?
Here´s the .blend file, press “Space” in-game to explode!:
I almost felt from my chair, the speaker was pretty high and I didn’t expected the sound :spin:
For me the quality is very good, just 2 problems: you can’t see nothing from the top view and the sound of the explosions don’t overlap… but the quality still good for me
Well rvngizswt your right, the top view is a problem. But the explosion is made to only be seen from the players camera (it tracks to the camera). Like when you trow a handgrenade or something like that.
I just couldn’t find out anything about volumetric explosions in-game.