Expolsion of the object. (recording)

Hallo,
so I need to make kind of box with will be exploding.
I will love to play explosion in Unity3d, but I don’t know how to record explosion to fbx file .
(I know how to use modifier explosion)

Can someone help me?

Thank you.

Help please…

I’m not overly familiar with importing 3D data into Unity so I could be wrong, but I don’t think you can import a particle explosion simulation into Unity from blender.

What you can do is model and texture your box that will explode and model and texture a broken pieces one so you can swap them when the OnTrigger event occurs. Import those resource’s into unity and then use Unity’s particle system to make the explosion. If I’m not mistaken you can just import the whole blend file.

You could also animate the explosion in Blender and then make an animation in Unity with the frames you produce, then put the animation on a billboard/sprite renderer. This won’t be dynamic though since it’s a 2D effect/animation.