I understood it is possible to export a 3D human model designed and rigged in blender to Unity3D.
I want to do Inverse kinematics in Unity3D for this imported 3D model.
Is it possible to EXPORT the 3D rigged model with JOINT CONSTRAINTS from Blender to Unity ? this is to avoid writing scripts for joint constraints in Unity.
The following Unity forum thread questions “how to implement c# script for joint constraints for the imported 3D model ?”
I’m thinking is there a way to avoid this scripting ?