is there any way to access the ambient occlusion values/vectors for export? I want to use that information in a realtime implementation based on preprocessed amb. occl values (see GPU Gems/NV “Yeah! the Movie” demo).
Same thing for normals, how could one export (unwrapped) normalmaps from highpoly models?
however, it is possible to export a normal map, if somewhat difficult in blender
you would use a tool like [url=http://www.soclab.bth.se/practices/orb.html]ORB[/orb] to generate a normal map for a low poly mesh [using the low poly mesh’s uv coords] from a high poly mesh
it should also be able to render a texture from a high poly mesh, and probably the vertex colors as well
[I have been trying to export a high poly object to ase for the last 18 hours to play with that… perhaps I should just try another format or exporter]