Export and Import of rigged meshes

Hi all,

Working on a film lately, and using blender for some of the effects. I was wondering: I have a mesh that is completely rigged (bones, weight paint, the whole thing) and I want to get it into another blender project. How would I export then import a rigged mesh? :confused:

Thanks!

The easiest way is to make all Objects a Group in the original (Library) file then Append that into the destination file. File >> Append >> Group.

You can also select all associated objects from the Object lib in the Library file with RMB (Mesh, Armature and all Target objects) and Append.

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