export as glb problem after changing the bone weight of my character that i rigged from mixamo after chanign the weight of some bones according to my requirement when i try to export a shirt from character it says
“C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\io_scene_gltf2\blender\exp\gltf2_blender_gather_tree.py”, line 442, in add_neutral_bones
n.node.skin.joints.append(neutral_bone)
AttributeError: ‘NoneType’ object has no attribute ‘skin’
An error at export usually indicates a bug or unsupported feature in the exporter – if you can share the .blend file (or a simplified .blend file that shows the issue) I would file a bug at https://github.com/KhronosGroup/glTF-Blender-IO/issues and someone will take a look.