Export fluid simulation as an ANIMATED FBX model?

I want to export a fluid simulation and its animation as an FBX model, to use it in a XNA game.

Can any one suggest a direct workflow. I have figured it involves obj and mdd export. Is there a full tutorial worth following?

I bet there is some addon out there that does what you are trying to accomplish but I would go online and look for a piece of software built for this kind of thing because Blender isn’t.