Hello, I hope this is the right place to ask this question.
I’m working on this product that are going to be display using AR. I already done the animation that similar to ‘arms’ picking up and drops ‘object’, then the ‘arms’ back to normal position, on loop. I use single armature for the whole ‘arm’ and ‘object’ so i can animate it all in pose mode, the ‘object’ using animated child-of constraint’s influence when being picked and dropped. It looks fine on blender so I applied all modifier then export it to glTF.
But when I import it to model viewer editor/glTF viewer, the whole thing looks soooo tiny. There are errors but I don’t know how to read it. I tried animating the whole thing over and over again focusing on the ‘object’ thinking the amount of modifier might be the cause, i tried not using child-of and manually animate the bones that it attached to, i tried reducing the frames thinking maybe 270 is too much for it to load correctly, but it resulted the same.
I finally tried to hide the ‘object’ and export it, to my surprise it works! The size looks normal and the animation runs, but I need the ‘object’ to be on the scene. Wondering if anyone ever encounter similar problem? Or are there any limitation on animating for glTF? Also, said ‘object’ consists of a few object with different materials, parented to one object for easier grab, i don’t know if that makes any difference or will it work if I use a single meshed object.
Here’s how it looks like on the viewer: