I have an issue relating to the export to .obj format. I am attempting to use blender to create objects which I import into Mojoworld3 by Pandromeda. .obj seems to be the only stable format for import into Mojo, on the Mac. The problem is that the images I use as textures are not being exported with the materials.
Checking shows that the texture is not being referenced in the .mtl file that is being created by the export process.
Can anyone help in telling me how to deal with the problem?
Yes UV is exported with OBJ… just do any UV editing you need and export it and just picking the image in another program should work fine.
So just pick the image in the other program and you should be set.
Also, I believe images should stick in the .mtl, are the textures you are using in the same folder as the .blend and .obj export? you might try keeping the textures with the objects and see if that helps at all.
Yes, I am storing the textures in the same folder as the objects. The manual addition to the .mtl file that z3r0 d suggested seems to solve the problem, but I wonder why its not exporting like that.